TEAM BUILDING GAMES: THE IMPORTANCE OF TESTING
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thoughts from a game designer about testing team building programs Courtesy of: Alex Strang Number of Times Visited: 5915 |
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As a game designer who has worked on everything from card games and RPGs to online games and interactive comic books, I am very familiar with the concept and practice of testing. Any game designer knows that testing never ends, as unseen issues and “opportunities for improvement” present themselves continually, even long after a game is published. This situation is no different with Team Building Games, often large-scale interactive corporate events that employ game mechanics and principles to teach, train or promote positive bonding experiences and sometimes, problem-solve serious difficulties in the workplace.
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